Why Is That Art and Why Should I Care?

Studying art is not an easy task to define, mostly because most people think being an artist has more to do with talent than school and books. Being talented is important, but then again there are millions of talented people around the world, how can any of them set themselves apart by studying art?

When you exert a big amount of effort into knowing more about something, you simply accumulate an advantage over someone who doesn’t.

This applies on the arts as well. While you can’t read a book and suddenly become an artist, knowing the basics of the industry, the history, what other artists already tried, how they think, and how people react, all adds up to your knowledge on the subject and feeds this advantage that most certainly will show in the work.

daliThe book 1st Why Is That Art by weg Terry Barrett discusses of four main areas of art; realism, expressionism, formalism, and postmodern pluralism. As a student in the iMedia program, I’m interested in art as an application tool, and design is something wholesale jerseys I want to pursue further in the professional world. But why Showroom do I have to learn about postmodern pluralism in 2015?

The answer is in what this book offers of information that goes into the foundation of how I think of art and design. Learning the very old basics of a profession in the digital world is not an oxymoron, because we rely on the value of these teachings to innovate new things.

We have amazing technologies at our service today but we are missing an advantage older generations had; learning in a linear way, starting from the very basics and going up on the difficulty scale of developed skills. We start from an advanced level of application because it’s available and so accessible to us we don’t even think about it. We don’t think how a photograph is made, we don’t have to go into a darkroom and spend time developing a picture, we can take ten pictures in one second and they are just there for us to use.

Knowing the basics thus reconnects us with this missing link. Personally, reading about the philosophies of important figures in the art world inspires me to think differently and opens this new perspective of how I view their work. It’s a basic foundations every artist needs to be aware of to build on further skills. Acquiring knowledge about what interests me in art isn’t technically difficult, the web is full of resources of articles and books taking an in-depth look through history and application on many subjects such as realism. It might be more challenging to know what to search for, how to start finding information, and filtering what is related to a specific area out of the sea of text and pictures.

This can be done by starting with the very basic information; a definition, available examples of works, and further suggested readings.

Being aware of art as an industry, as a philosophy, even as a business, feeds into my interest in design. As available as technologies have become to create such designs, it also facilitates the learning process of such art.

 

Keep Playing The Game: The Gamification of Everyday Life

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If you have been living here on this planet during the last few decades, chances are you played a video game or a hundred. And if you haven’t been told you should play less video games and do something useful, then you said it to others. But here is the twist: if you look closely, you’ll find that you’re always playing some sort of Behind a game, even when you aren’t. Social networking is a game, online shopping is a game, creative work is a game.

Throughout her book Reality is Broken, Jane McGonigal counters the belief that video games are a waste of time. She argues that video games can actually make our world better and solve the most urgent and real problems, and that Post will happen only if our daily life follows a set of constructs every good video game offers.


 “Video games can actually make our world better and solve the most urgent and real problems”


The gaming world isn’t a disconnected spectrum to McGonigal. It Remember is in many ways more rewarding and satisfying than the real world. It has defining traits; a goal, rules, a feedback system and the user’s volunteered participation. Users do unnecessarily hard work and even sometimes fail and новостей try again. The gaming world satisfies human intrinsic needs of being successful, having meaning in what they’re doing of instantly rewarding work, and connecting with other players in a social, interactive setting.

McGonigal’s approach to defining what is “a game” and how it affects reality made me think, what else around us might follow the same pattern as a game? and more importantly, how making this connection can help improve this activity and how we do our work?

Filmmaking is a game

I met a director who made a short documentary about the homeless a year ago, back then he was right in the middle of his work and it seemed to be a particularly exhausting task. His team has been working really hard, non-stop for months on the film. A question someone might ask is: Why? Why put yourself through such a hard process, and the answer would come as: “because I enjoy it.”

Even though none of the team probably thought of it as a game, their creative process was following the same pattern as a video game. They all had a goal; creating a high-quality film that goes on to be acknowledged by the intended audience and results in a positive change in society. They had rules; they used certain equipment, they had to follow certain techniques and regulations while interviewing their subjects.

The feedback system in this process was seeing their work come to life with each step, showing early versions to some people and do more editing, sometimes changing certain points in the project. All of this was done voluntarily, no one demanded they work on this project. They did have a commercial goal among their targets but they all had other day jobs and were making a living.

Working on this film- same goes for writing a book or doing similar creative work, provides the artist with a valuable sense of realizing an idea, of seeing a thought come to life in a shape and a form, it is extremely satisfying to do this and succeed, or not succeed, learn and go back to the drawing board. This gives more meaning to all the work that is being done. As failure only pushes gamers to try the level again with a different strategy, failure often does the same for artists, at least the ones who are persistent enough to keep trying. In fact you would find at least one failure story recounted by successful artists in different fields.

Realizing that dell’orso” a complicated task like making a movie can be broken down to steps and goals following the wholesale jerseys gamification module highlights how many other cases we rarely associate with the word “game” can follow the same lines. Think about an activity you feel obligated to do, grocery shopping for instance, thinking of your weekend shopping as a game where you need to get the items on your list in the least amount of time while searching the many products to choose the best and most affordable. what if you can share your successful completion and saving results with your friends? how about if the supermarket gives you an incentive of more discounts if you play the game?

McGonigal’s hypothesis grabs the attention of game designers, she herself is one, as well as gamers and people who don’t play video games that often, because it is easy to relate to and understand the link. Maybe one day gaming does make the world a better place.